package mx.itesm.constants;

import org.andengine.util.adt.color.Color;

public class ConstantesManejadores {

	/* Para el manejador de recursos */
	
	//Splash Screen
	public static final int ANCHO_LOGO = 480;
	public static final int ALTO_LOGO = 480;
	
	//Main Menu Screen
	public static final int ANCHO_MENU = 800;
	public static final int ALTO_MENU = 480;
	public static final int ANCHO_BOTON = 200;
	public static final int ALTO_BOTON = 50;
	
	//Elegir Personaje
	public static final int ANCHO_AKANE = 273;	// CAMBIAR
	public static final int ALTO_AKANE = 321;
	public static final int ANCHO_KAZUKI = 264;
	public static final int ALTO_KAZUKI = 388;
	
	//Settings
	public static final int AUDIO_BOTON = 80;
	
	//Botones elegir Nivel
	public static final int BOTON_NIVELX = 140;
	
	/*
	 * ****************************************************
	 */
	
	/* Escenas del Juego */
	public static final int ANCHO_PERSONAJE = 90;
	public static final int ALTO_PERSONAJE = 128;
	
	/*
	 * ****************************************************
	 */
	
	/* Fuentes */
	public static final int ANCHO_FUENTE = 256;
	public static final int ALTO_FUENTE = 256;
	public static final int TAM_FUENTE = 50;
	public static final int COLOR_FUENTE = Color.GREEN_ARGB_PACKED_INT;
	public static final int COLOR_DELINEADO = Color.YELLOW_ARGB_PACKED_INT;
	public static final int GROSOR_DELINEADO = 2;
	
	/*
	 * ****************************************************
	 */
	
	// Escenas niveles
	public static final int ANCHO_FONDO = 800;
	public static final int ALTO_FONDO = 480;
}
